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Product description ------------------- Comes in original jewel case with manual .com ---- A beautifully illustrated fantasy role-playing game, SaGa Frontier 2 features lush, hand-painted watercolor backgrounds that give this animated title a rich, storybook look. Two-dimensional graphics have rarely looked this good in an adventure game. Pretty pictures aside, the battle system in SaGa Frontier 2 is outstanding, allowing for combat to be as micromanaged or as mindless as players see fit. In addition to assigning in-battle character roles (such as support, intimidation, and so on), players can choose between multiple battle modes and execute elaborate attack combos (similar to that of fighting games). Like its predecessor, SaGa Frontier 2 puts a spin on the genre by featuring multiple storylines that converge at various points in the game. Events in the game are encapsulated into (mostly) playable scenarios, with new playable scenarios opening up as the existing ones are completed. While this feature enables gamers to experience nonlinear gameplay from different perspectives, it ultimately muddles rather than enhances the game's overall narrative. --Joe Hon Pros: * Beautiful storybook look * Outstanding battle system * Multi-scenario feature allows for nonlinear gameplay Cons: * Repetitive random battles * Limited appeal outside of fans of the genre P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ Try to forget about the first SaGa Frontier. Tell yourself that Square's muddled foray into the depths of nonlinear hell never happened. Taking the criticisms of thousands of disappointed (and frequently lost) gamers to heart, Square has drastically overhauled the sequel and proven itself eager to atone for previous game-design sins. Gone are multiple unfocused plotlines and unclear quests; in their place is a free-flowing tale of political intrigue set in a world brimming with High Germanic overtones. SaGa Frontier 2 is a sequel to the original in name only; in spirit, the game might as well be Romancing SaGa 4. The sequel's greatest change is in the presentation of the story. You choose which scenarios to undertake with the traditional Romancing SaGa-style parchment and quill. At the game's onset, you can choose from two different scenarios. One plotline follows Gustav XIII, a prince sent into exile for his lack of magical powers. Another follows William, a young treasure hunter seeking answers to his her's disappearance. As the story progresses, more characters join the party, each with his own potential quests and story elements. The successful completion of a scenario usually opens up one or two more potential paths. These paths, however, are not always chronologically arranged! Like an episode of Quantum Leap, the story crisscrosses Sandail's history; one moment, you'll be fighting in 1247; the next, in 1235, and so on. Fortunately, a thorough chronicle feature helps you navigate the labyrinthine story developments within each century. This story system strikes a pleasant balance between linearity and freedom; you choose which scenarios to experience (and in what order), but the overall thrust of the game is always in the same general direction: toward the future. The storyline isn't as complex or convoluted as a Final Fantasy; neither is it as threadbare as the first SaGa Frontier. You get the impression that your characters are both witnesses to and authors of the world's history. The battle system is similar to SaGa Frontier's: Your characters attack foes with a variety of weapons and techniques, improving their skills with repeated use; many attacks can be combined to form even more powerful offensives. Each attack or technique uses points from either the WP or JP pool. Characters' HP energy is restored automatically between battles. SaGa Frontier 2, however, adds a few new twists. Characters can be assigned roles that affect their battle tasks; for example, the diversion role lets a character preemptively split up enemy combination attacks. Characters no longer lose a life point (LP) upon dying, and can now sacrifice an LP at the beginning of a round to refill their HP. Also, a new recovery skill lets characters regain small as of WP and JP between rounds. These refinements address one of SaGa Frontier's largest weaknesses: an inability to heal effectively. Also, before each battle, you are frequently given the option of engaging in a one-on-one duel. This is an excellent rtunity for a single character to develop his exclusive talents. Some techniques can only be learned during duel mode. But even these gameplay changes seem insignificant compared to the total graphical overhaul. Instead of computer-rendered backgrounds or sharply delineated sprites, SaGa Frontier 2 creates its characters and environments with lush, hand-painted watercolors. It's as if the original sketches and paintings from the game's design phase were placed, unblemished by a digitizing hand, into the game itself. The game's relaxed and flowing tones are a pleasant breeze of creativity when compared to most games' CG, polygons, and pixel-perfect graphics. The music is typical of the Romancing SaGa series: romantically orchestral with an emphasis on rousing brass. While the sound quality is excellent, the tunes don't stay with you after the game, unlike Square's finest compositions. Sound effects are somewhat repetitive, if mostly harmless. Unnecessarily tampering with a winning formula, SaGa Frontier proved by counterexample the old adage, "if it ain't broke, don't fix it." SaGa Frontier 2 shows that it's never too late to fix things. Updating the series' traditional format with a lavish graphical style and 32-bit complexity, SaGa Frontier 2 is sure to please RPG fans who can overlook the first game's looming shadow. --Andrew Vestal --Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review See more ( javascript:void(0) )

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