- 1 or 2 Players.
- 3 unique players to develop..
- Over 20 powerful spells and 300 magical artifacts..
- Over 100 gruesome monsters to slay..
- 16 randomly generated labyrinths are different every time..
.com
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"Monty Haul." "Hack and Slash." If these names mean anything to
you, you'll like Diablo. The story is simple and doesn't get in
the way of the action: the demon Diablo has set up shop beneath
the cathedral on the edge of town, and it's your job to destroy
him.
Diablo was and is one of the great PC role-playing games, and
this PlayStation port holds true to the original. You create your
character--Warrior, Sorcerer, or Rogue--and take him or her up in
experience levels as you hack your way down, level by level, to
the bottom of the dungeon beneath the cathedral, where Diablo
awaits. Along the way you gain a lot of cool magical artifacts,
weapons, and equipment. These mystical tools define your
character as much as or more than the obligatory character stats
such as strength, dexterity, and stamina.
The game's only flaws are due to its translation to the
PlayStation. The controls can be difficult, especially with
ranged weapons, and the two-player mode throws both characters on
the same screen, often making it problematic to negotiate the
various rooms of any given level.
Complaints aside, Diablo is a solid hack and slash adventure
game. You'd be either a fool or a coward to pass it up. --John
Cocking
Pros:
* Great hack and slash action
* Magical goodies galore
* Classic dungeon crawl
Cons:* Awkward controls
* Frustrating 2-player mode
Review
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Blizzard's Diablo, winner of GameSpot's PC Game of the Year for
1996, has finally made it onto the PlayStation. On the surface,
it almost seems like it would be a more natural home for the old
devil, being as it is a sort of glorified Gauntlet. Oh, but it's
so much more, which makes us wonder: Can a console system pull
off the wonderful array of magic, pyrotechnic lighting effects,
and the near-infinite variety of possible games that the PC
version made possible with its randomized dungeons, magic items,
and monsters - not to mention some of the best death animations
in the business? The answer, like the game, is more complex than
it seems.
For the uninitiated, here are the basics. On the surface, Diablo
is a dungeon-crawling action game. Wander through 15 levels of
hack-and-slash glory that offer more immediate thrills than 90
percent of the more modern-looking games out there. First person?
Bah. Over-the-shoulder views? Who needs 'em. Diablo gets so much
mileage out of a simple, third-person overhead view because of
its incredible light sourcing and detailed characters, monsters,
and death animations. If you've never seen the winged succubus
fall face down in a pool of her own blood... well, you're missing
out. And some of these rooms are just teeming with monsters. It's
downright frightening when your character is literally swarmed on
by a roomful of Death Knights. Luckily, you have at your disposal
powerful magic and awesome fighting power. Nothing takes out
two-score zombies with quite as much gusto as a dozen
simultaneous Firewall spells, each of which is acting as its own
light source.
Beneath the intensity of the action lies all the addictive
character development of an RPG. Choose one of three character
classes - from the sturdy warrior, to the bow-sniping rogue, to
the arcane sorcerer. Work your way from humble beginnings
(initially you'll be walking the increasingly tedious path back
to town after every couple of fights) to true heights of
prestidigitation and valor. You'll gain powerful spells as you
go, as well as some of the most varied magic items in RPG
history. These are both key to Diablo's amazing power to possess
players' lives. Each new spell is more visually overwhelming than
the last - witness the glorious and shocking Chain Lightning
spell with its hundreds of arcs of electricity - and it's just so
hard to turn off the game when the next room might contain the
Sapphire of the Heavens.
You see, the power of Diablo lies in its uncanny replay value.
The 15 levels of dungeon are randomly generated for each game.
That means they're different every time you play the game. This
is powerful for a PC game, but for a console it's almost unheard
of. The same is true of magic items. There are literally hundreds
of combinations of different magical modifiers and miscellaneous
attributes, from simple "to hit" bonuses, to stat bonuses, to
more obscure powers like life stealing and damage reduction. Put
these elements together with the drastically different feel of
each of the character classes, and you have replay value of
demonic proportions.
Not that this was a perfect translation by any stretch of the
imagination. Animation is much more jerky than in the original.
Character motion stutters even when there is little happening
onscreen. Frames disappear all over the place. The point of view
is certainly from closer in, making it harder to see your enemies
coming. In addition, the graphics seem dark to the point of
obscurity. Turn up the brightness on your monitor to fix the
problem, and the game appears washed-out, hampering some of the
macabre mood. The spectacular visual effects are still present,
they just perform with a slightly hindered graphical acuity. In
addition, despite the fact that your game may still be saved at
any point, the game is bogged down heavily by the lengthy save
process, which involves a minimum of three menu screens and a
solid ten seconds to write to the memory card. For a game that
demands saving after every fight, this is a serious drag on
gameplay.
The PlayStation version did succeed with flying colors at making
the PC version (which required a solid dozen keyboard commands,
in addition to a mouse, for control) translate to the Sony
controller. The original version was demanding enough with a full
keyboard at your disposal. In addition to melee attacks, spells
must be selected and cast, and healing and mana potions must be
imbibed every few moments during combat. Less immediately
critical, but certainly mandatory, are several other screens
(character sheet, inventory, auto) that must be called upon
all the time. How did they do it with only eight buttons and a
D-pad? Combos, of course. The R2 button (by default, which may be
altered) calls up the less immediately vital functions when
pressed in tandem with the other keys. And if it's all just too
demanding for your hell-blasted brain to remember, a combo menu
may be enabled that pops up when the R2 is first pressed. The
biggest breakthrough is the Quick and Quick Mana buttons,
which automatically drain one potion with the touch of a single
button, an elegant device that's actually an improvement on the
original.
The bottom line is that PC Diablo's secret didn't lie in all its
bells and whistles (of which there was certainly no shortage),
but in the amazingly addictive hybrid of arcade-style action and
RPG-style character development and gradual power acquisition.
These are precisely those elements that most easily survived the
translation, making Diablo a great PlayStation game. If you're
put off by the occasional graphics stutter or lost frame, or if
you've already spent the usual two months of less nights
breaking into your place of work to play the PC version, you may
want to let this one go. But if you've never felt the hellish
world of addiction that is Blizzard's Diablo, you won't want to
miss it. --Josh Smith
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