Product description
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great condition - 100% of proceeds provides free clothing and
toys to foster children through Foster Care Support Foundation
From the Manufacturer
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Follow the adventures of six Yoshis as they search through sunny
woods dark caves soaring ains steamy jungles vast oceans and
gloomy castles for the stolen Super Happy Tree. Charming lush
graphics action-oriented gameplay and delightful humor
distinguish this revision upgrade and expansion of the original
SNES hit.
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Review
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It's probably unfair to try to compare this title with Super
Mario World and Super Mario World 2: Yoshi's Island, the
company's last - and fantastic - 2D forays into the wonderful
realm of Mario. It's likewise also wrongful to expect every
successive game that appears from under master designer Shigeru
Miyamoto's wing to be even more impressive than the last
(especially since he left this one to his right-hand man, Takashi
Tezuka, to act as the main producer). With that said and done,
taken to heart and judged on its own merits, Nintendo's Yoshi's
Story still comes off as a very disappointing experience indeed.
To back up a bit, here's how it works. You begin the game as one
of six differently colored Yoshis (for the uninitiated, they're
kind of a saccharine version of a velociraptor), which represent
the dwindling number of lives you're provided to complete the
game. As the cute creature, you use the skills you're given to
track down and gobble up 30 pieces of Super Happy Tree Fruit in
at least six of 24 levels to win. Luckily, the Yoshis are quite
adept at many maneuvers, such as running, jumping, stomping,
chomping, egg tossing, and even sniffing out clues leading to the
location of hidden items.
But the game's not all about eating the first bits of produce
that happen your way, since lining up a string of the same items
provides score bonuses and even more if they're special. These
more noteworthy bites are the fruits that match up to the color
of the Yoshi you're currently playing with; the "special of the
day" is whatever item was chosen in the game's slot machine-like
opening sequence. Either will give your Yoshi more life and
points than gleaned through grabbing just the average bit of
fruit.
The gameplay is your average running, jumping, and bopping seen
in any number of previous Nintendo 2D side-scrolling games, but
the almost trademarked sense of challenge is missing here.
Enemies, even bosses, can be dispatched very easily, and there's
more a pervading feeling of trying to keep yourself busy (almost
like a cat playing with a mouse) than being kept on your toes by
your foes. The graphics of the six differently themed pages
(water, castle, green, cavern, clouds, and ice) are sometimes
very impressive; however, save for a few special effects and
eye-candy backgrounds, it appears as if the game could've been
created for the SNES.
The value of Yoshi's Story is somewhat of a sticky issue, as the
game might at first appear to be very short. But further
investigation will reveal that there's more to it. It was
obviously designed so that younger players could play through
quickly and feel some sense of accomplishment, but there's
definitely a little something here for hard-core gamers. This
comes in the form of three hidden hearts in each of the 24
levels, which - without the aid of a strategy guide or FAQ - can
take almost a solid week comprising eight-hour days to find.
Still, Yoshi's Story doesn't provide lots of motivation to make
you want to pull this off or really even play the game for more
than 20 minutes. After a while, you realize it's the same trick
over and over: find a piece of fruit, find a heart, find a piece
of fruit, find a heart. Altogether, it's just not a lot of fun.
The slight changes that Nintendo made to the game from the
Japanese version (such as an unnoticeable increase in difficulty
and the addition of letters that you must collect for the best
ending) didn't really seem to improve the title at all. In the
end, Yoshi's Story is good for a rental at best. --Joe Fielder
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction
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