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  • About this item Play from the unique perspectives of 2 characters, Darius the sman and Sharline the homemaker Special feature allows players to switch between characters at any save point Offers a unique character building system that's dependent on items and equipment rather than statistical upgrades Innovative Palmila Action System features pressure-sensitive combat and different battle techniques between characters.
Review ------ The closest thing to a real RPG for the PlayStation 2 in Japan right now, Evergrace is a by-the-book action RPG with an emphasis on customization options and a dearth of gameplay. Yuterald and Shalami were born apart, yet both bore the "Crest" on the back of their right hands from birth. Labeled outcasts from society by this mysterious twist of e, the two live in shame and fear. As the legend goes, all who lay eyes on the Crest will suffer great misfortune. While on separate revenge quests, the two are mysteriously transported to another world: the desolate Rieubane Empire. Here the two heroes discover the true destiny of the Crest-born as they are pursued by the forces of evil, and they fight to save this cursed land. While Evergrace's story is relatively original, its gameplay isn't - despite a few interesting nuances. As you explore the ruins of the Rieubane Empire from a third-person perspective, you'll search for keys, hit switches, and perform many other perfunctory RPG duties in order to advance. Unfortunately, explore is a term used loosely - Yuterald and Shalami are confined by gravity and the terrain types, making for a stiff, by-the-book tour of Rieubane. As you wander around, enemies randomly appear in your path to provide the necessary combat element. Unfortunately, the combat is a strategy-free, slow-paced affair, made so by pea-brained AI and a limited number of combat options. Most battles require you to simply shuffle around toward an enemy's backside, strike, and repeat until the foe is dead. As in the Secret of Mana games, your character has a power meter that is depleted by each strike - attack with 75 percent power and you'll inflict 75 percent of your normal damage rate. This wouldn't be a problem if running didn't drain your power - exploring the world or even dodging generally leaves you unprepared to fight, requiring you to "walk it off" before engaging in combat. Yuterald and Shalami both maneuver with taxing stiffness in some of the game's tighter areas, which is a nuisance and usually results in numerous unavoidable hits. While you choose either Yuterald or Shalami at the beginning of the game, you can actually switch between the two characters' paths at your leisure by using save crystals. While the two tracks and stories are completely independent, each of the characters will make appearances in the other's quest. In From Software fashion, Evergrace features a high level of customization options for the avid RPG player. In a nod to Final Fantasy VII's Materia system, "palmira" gems can be mixed and matched on weapons and armor to create your own unique arsenal. For example, placing a flame palmira on a will result in a flame of some sort. Palmira have limited uses, however, so you will have to use these magical resources sparingly. Armor, unlike in most games, is accurately represented on the character models. Taking advantage of this, you can custom-color your outfits to tailor your character's appearance however you choose. Gifted with an eye for fashion, the shopkeeper may give you a discount if you assemble a pleasing and color-coordinated ensemble. Levels aren't handled in the typical fashion, either - every once in a while an enemy will drop a "Biriyana" seed. Consuming these magical lets you increment your characters' stats however you please. While these are all interesting features, they don't hide the fact that Evergrace's core gameplay is awkward and uninteresting. Originally developed for the PlayStation, Evergrace was retrofitted for the PlayStation 2 to fill the system's RPG void. Unfortunately, this shows - Evergrace isn't as graphically pleasing as a PlayStation 2 RPG probably should be. While Yuterald and Shalami have relatively high polygon counts and interchangeable armor, the enemies and environment are a different story. Sure, clumps of grass have been added and the monsters' textures are fairly high resolution, but Evergrace still manages to look like a high-resolution PlayStation game. Even with these less-than-cutting-edge visuals, Evergrace's battles are somehow subject to slowdown when more than two enemies appear on the screen. Fortunately, Evergrace's sound represents a stronger effort. Soothing fantasy-themed music wafts through the environments and digitized dialog moves the story along. All in all, Evergrace is just shy of average - there's nothing particularly bad here, but what little good it has is purely incidental and generally ignorable. Scheduled to ship alongside the PlayStation 2 this October, Evergrace is sure to face stiff competition from Sony's deeper Dark Cloud and the number of high-profile Dreamcast RPGs coming out around the same time. In light of this, Evergrace is probably a game you can do without.--Peter Bartholow--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

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