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Arkham Horror The Card Game Lost in Time and Space MYTHOS PACK - A Climactic Conclusion! Cooperative Living Card Game, Ages 14+, 1-4 Players, 1-2 Hour Playtime, Made by Fantasy Flight Games

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About the item

  • ABJECT MADNESS AWAITS: Lost in Time and Space is the climactic sixth Mythos Pack in The Dunwich Legacy cycle..
  • UNVEIL THE UNIMAGINABLE: Prepare for a scenario filled with otherworldly chaos, non-Euclidean geometry, and menacing, extra-dimensional entities..
  • SURVIVAL OF THE FITTEST: Face the unknown with powerful player cards that may give you a fighting chance..
  • YOUR CHOICES MATTER: The scenario resonates with decisions made throughout The Dunwich Legacy campaign..
  • DESCENT INTO MADNESS: Embark on an unforgettable adventure and reckon with the unimaginable in this epic conclusion..
"The oceans of earth's dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and other stars and the awful voids outside the ordered universe where the daemon-sultan Azathoth gnaws hungrily in chaos ""
 –H.P. Lovecraft, The Dream-Quest of Unknown Kadath You're going to need a bigger . At the end of The Dunwich Legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign! Nothing can prepare you for what you'll discover at the cycle's end. As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. Your skin starts to crawl, feeling as though it's turning inside out. Somehow, you must find your way across this foreboding alien landscape. And, somehow, you know you're not entirely alone Lost in Time and Space introduces a new scenario full to bursting with otherworldly chaos, non-Euclidean geometry, and menacing, extra-dimensional entities possessed of incomprehensible powers. You'll find player cards strong enough that you just might have a chance to survive. And for those who play it as the capstone of The Dunwich Legacy campaign, the scenario's also littered with effects that call back to the decisions you've made. It is an adventure, a reckoning, and a descent into madness.
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